Monday, January 18, 2010

Mario Bros 1980 How Do I Manage Into The Minus World In Super Mario Bros.?

How do I manage into the Minus World in Super Mario Bros.? - mario bros 1980

Hello ... 1980 in the original version of Super Mario Bros., unless it is a mistake, called the world. If you have already registered, please tell me how. I searched the PDB and the instructions say that the world, 1-2, in the vicinity of the pipe that leads to flagpost breaks the 2 and 3 Rock from the right, then press the back of the head of Mario on the first stone, and then remains stuck HBe eill absorbed through the wall. PDB, I at the back of the head in the rock many times, but Mario will not be glued! HELP PLEASE!

2 comments:

machomar... said...

You must work at least super (big) Mario for them. Without warpzone with 3 tubes. Instead, go to the main exit. As you said, to beat and break the 2 and 3 Classes. With his return to the pipe, hold the duck, then jump. jump after leaping into the air, go to the brick. Remember, on the back of the head, so that they reach the block. When you click a right, go through the wall and in the field warpzone. Enter any pipe in a few seconds or not. Then enter the world less. Remember that when you enter the world less, we will never get us a game. Hope this helps!

it's me , hug a tree said...

Hope this helps, somewhat less than the world at the end:)

Super Mario Bros. Cheats

Further
The display of "Game Over", hold A. If you receive the "Player 1 / 2 Player", press START.
Submitted by Daniel Bayles
Extraleben
Walking on a turtle, kick right and they follow. When it strikes eight other turtles then you earn an extra life.
Extra Lives in World 3
At the end of the third world, you will see two turtles down. Let the first turtle go then jump lightly on the second turtle so that it stands on the stairs (in practice).
Jump on the turtle again, if you do this right and must be kept on the back of the turtle and enter other points. After a moment, you are free men. Get everything you want, but be careful not to be more than 100 people, because if so, when you die the game ends.

Submitted by Kristin Barrett
Extra Points
When you touch the flagpole, take note of what time is left. If you touch the flagpole when the remaining times the last digit 1,3,6, then you get 1, 3 or 6 fireworks. All fireworks will give you more points
Submitted by Geoff Whiteman
Moon Walk
In level 4-2 at the beginning, you have to jump two things. One of them is great, close the other. After a break down. (If this right should not be under the bricks.) Stop and exit on the left side. Then Mario Moon Walk.
Submitted by Mike (MBF11@aol.com)
Warp to World 5
Make your way to the World Cup final 1-2 to place a tube to the next level. Break two blocks so that the ends in contact with the pipe.
Now duck and backward toward the brick (Do not Break jump!) If this Act does not go through the wall and the tube in a deformation zone. Ignore the first pipe, then on the second line and chain in the world 5-1.

Written by Jessica and TJ Sertic Placke
Warp to World 6, 7 or 8
Arrival in the world 4-2, go past the first round? Blocks and the elevator. Jump the hole and you will see a staircase made of BRICKS. Break the bricks below the top of the brick left, then press the top of the brick and shown on the left arm. Climbing to reach a specific area where one is warp worlds 6, 7 or 8.
Submitted by Joseph Patin
Warp to World 2, 3 or 4
At the World 1.2, and start the end of the board to running and jumping on the mobile platform. Run and jump onto the next platform. Here, too, running and jumping to keep falling at the highest level of blocks (Caution! Do not!) Keep running and you are three tubes in the workplace arise from seeing, falling through the Open Space Systems is No. 2, 3 or 4, which corresponds to a blow pipe level and go directly to that level!
Submitted by Cody Catena
Minus World
To reach the water without the world even at 1-2 late. In part at the end, where a tube goes to the next level. Break two blocks so that the ends in contact with the pipe.
Now duck and backward toward the brick (Do not Break jump!) If this Act does not go through the wall and the tube in a deformation zone. Get the1 pipe you see and find in the world is negative (-1)

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